History
April 2022
Place - April 2022
For the second iteration of Place, players were invited to place a pixel on a blank canvas once every 5 minutes. The canvas began as a 1000x1000 pixel area and was expanded twice up to 2000x2000. Sneknet was developed in two parts, a website for uploading and joining project groups, and an extension to display these groups as an overlay. Snakeroom used this infrastructure to draw a logo on the canvas and then partnered with several nearby groups to integrate their designs into the main project.
April 2021
Second - April 2021
In Second, all players received the same set of three images on which to vote in lightning rounds. In each round, those who voted for the second-place image the earliest got the most points. Those who voted for the first-place image received no points. The fourth iteration of the Sneknet automatically placed votes on images most likely to be voted second place, allowing our users to climb up the leaderboard.
April 2020
Imposter - April 2020
In this event, players received four messages by other players mixed with one generated by an AI and needed to determine which one was generated by the bot. The third iteration of the Sneknet collected results from each round to determine which of the five messages was generated by the bot. With enough data, the correct answer could automatically be selected.
August 2019
RPAN - August 2019
RPAN is a streaming event with a cap on streamers and length. The Snakeroom was able to stream before its initial launch although Reddit admins quickly shut this down. Once the event went live, the Snakeroom used a script that sniped slots and allowed users to broadcast from an OBS stream, bypassing the intended limitation of streaming from a mobile device and allowing Snakeroom members to create "Place Live" and "RPAN Plays Pokémon".
April 2019
Sequence - April 2019
During this event, players were able to upload and vote on GIFs, with the highest-upvoted GIFs selected to become part of the final video. The second iteration of the Sneknet locked in select GIFs using the power of Snakeroom participants, without chancing success on the whims of the wider Reddit community.
April 2018
Circle of Trust - April 2018
During Circle of Trust, each player could create a single circle with a passcode of their choice. Players could share their passcode with others so that their circle could gain more members, but doing so allowed further spread of the passcode and the ability for players to betray the circle, ending it. The first iteration of the Sneknet made players join a circle from a command sent on the backend and added anyone running the extension before the circle could be betrayed.
March 2018
Snakeroom Begins - March 2018
In the leadup to Circle of Trust, the community founded The Snakeroom Alliance after discovering the subreddit r/snakeroomtest, with many believing it to be part of the event. Eventually, the name was shortened to simply The Snakeroom and a development team was formed to interact with the upcoming event.